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1. Looks like we need to wait fanfest for some news - in General Discussions [original thread]
Soraya Xel wrote: DaReaperPW wrote: I'll agree to disagree, as i can't argue your supposed knowledge or 'credentials' so we will see. People who claim to have insider knowledge unofficially are pretty regularly proven wrong. Either this m...
- by Kevall Longstride - at 2014.11.30 14:56:00
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2. Looks like we need to wait fanfest for some news - in General Discussions [original thread]
Like I said before, this will be Valkyrie's Fanfest and there is only a finite amount of time over the three days. Besides, it'll keep marketing busy with the new game too. So silver lining and all that.
- by Kevall Longstride - at 2014.11.27 12:43:00
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3. Looks like we need to wait fanfest for some news - in General Discussions [original thread]
Kain Spero wrote: Except will these round tables be recorded and/or streamed? It would be a shame for Dust/Legion to be relegated to obscurity when it came to letting players hear in a more direct way from the Devs. Because streaming a Q&...
- by Kevall Longstride - at 2014.11.27 07:13:00
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4. 2 weeks of no communication - in General Discussions [original thread]
Rattati has been on holiday. Give him a break guys... Lol
- by Kevall Longstride - at 2014.08.04 22:16:00
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5. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Testing has gone pretty well. WeGÇÖve added in the drift mechanics and weGÇÖve also created GÇÿorbital drop uplinksGÇÖ so you can make more targeted drops. We did in fact have a playtest yesterday and they do really mix thin...
- by Kevall Longstride - at 2014.07.31 23:53:00
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6. Legion must not launch without... - in General Discussions [original thread]
Ponies
- by Kevall Longstride - at 2014.07.11 20:27:00
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7. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
As to the slight pause between dropping and getting up from the kneel, perhaps the last couple of meters the inertial dampers can can give and extra bit of thrust so you can run as soon as you hit the ground. Look a bit more dignified. I underst...
- by Kevall Longstride - at 2014.07.10 09:43:00
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8. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
To be honest I'd welcome some devaluation of drop uplinks. It's an incredibly powerful mechanic to have in a game and the fact is it's already devalued by uplinks being scattered like confetti. They also remove a potential role for vehicles th...
- by Kevall Longstride - at 2014.07.09 14:51:00
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9. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Steve Renuken wrote: Lore: There are cloaked RDVs with build in drop uplinks which are kept on a random flightpath, to stop them being localized and shot down. Sorted. Lore is important but lets not let it get in the way of a working mecha...
- by Kevall Longstride - at 2014.07.09 11:38:00
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10. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
If you could get this in Dust..... Awesome sauce.
- by Kevall Longstride - at 2014.07.09 10:33:00
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11. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean sp...
- by Kevall Longstride - at 2014.07.09 10:06:00
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12. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ghural wrote: Why do we need a threat system at all? I much prefer the tense gameplay you get in games like DayZ where a players motivations aren't so blatantly telegraphed. First the obligatory cocky answer... this ain't DayZ. Now, the mo...
- by Kevall Longstride - at 2014.07.02 09:05:00
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13. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: if a neutral kills a threat the neutral player stays neutral. Well that would make sense. However I'd like to add a wrinkle to that. I think it would be interesting for neutrals to be rewarded somehow for consistently tak...
- by Kevall Longstride - at 2014.07.02 08:38:00
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14. Curious: spawning? - in General Discussions [original thread]
CCP Frame wrote: CCP Wolfman is planning on talking to you guys about exactly this topic very soon - that's all I can say right now, but it should be pretty cool to hear what you guys have to say and what is your vision as well. Spawning in ...
- by Kevall Longstride - at 2014.07.01 15:21:00
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15. New name for the players - in General Discussions [original thread]
CCP Blowout wrote: How come noone has said Legionhares yet? 'Cos its bloody obvious?
- by Kevall Longstride - at 2014.06.29 13:41:00
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16. Sticky:[MARKET] - 1st Screenshot - in General Discussions [original thread]
CCP Z wrote: Quick answers: - Of course the weapons were just put there for the purpose of the screenshot - We want to make it even easier to restock your fittings, so no back and forth between fitting and Market - Regarding the skill missing:...
- by Kevall Longstride - at 2014.06.24 10:23:00
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17. Sticky:[MARKET] - 1st Screenshot - in General Discussions [original thread]
Just the fact it TELLS you that you're missing a skill to operate an item is a huge boost to the new player.
- by Kevall Longstride - at 2014.06.24 10:09:00
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18. Sticky:[MARKET] - 1st Screenshot - in General Discussions [original thread]
Oh that is VERY nice.
- by Kevall Longstride - at 2014.06.24 09:53:00
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19. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
John Psi wrote: Soooo... https://twitter.com/ccp_rouge/status/481103798073434112
- by Kevall Longstride - at 2014.06.23 21:53:00
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20. Corp emblems on suits - in General Discussions [original thread]
Been wanting this forever.
- by Kevall Longstride - at 2014.06.22 11:51:00
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